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Draw the Human Figure Anywhere, Anytime
For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.�
- Sales Rank: #29394 in Books
- Published on: 2015-07-28
- Released on: 2015-07-28
- Original language: English
- Number of items: 1
- Dimensions: 10.80" h x .56" w x 8.53" l, .81 pounds
- Binding: Paperback
- 208 pages
Review
Dave Ross has created an invaluable tool for both students and professionals. While photos and models are useful, artists shouldn’t be limited by the reference available to them. Dave gives the artist the means to build a figure from the imagination based on gesture, construction, and anatomy.
--June Brigman, comics artist, co-creator of Power Pack�from Marvel Comics, and professor of sequential art at the Savannah College of Art and Design
About the Author
DAVID H. ROSS�is an illustrator who has worked with all of the major North American comic book publishers including Marvel Comics, DC Comics, and Dark Horse Comics. He has produced storyboards for feature films, and prepared artwork and advised on special projects for television. For the past ten years, he has held workshops on drawing for comic books and has acted as co-coordinator and instructor of a successful three-year Sequential Arts diploma program at Max the Mutt College of Animation, Art, and Design in Toronto, Canada.�
Excerpt. � Reprinted by permission. All rights reserved.
Introduction
The term freehand drawing describes the practice of drawing from the imagination without the aid of a live model or photographic reference.�
Freeing the artist from any dependency on such sources allows for maximum versatility—the artist is restricted only by his or her imagination or skill level. As it applies specifically to the human figure, it is the drawing of the body in any pose imaginable and from any angle—without the need for a reference.
Freehand Figure Drawing for Illustrators offers up a constructive approach to drawing the human form that can be traced back to the early 1900s. Illustrators of that era developed a system for blocking out the human figure using a drawn mannequin.
This book focuses on that drawn mannequin, putting it through its paces in ways that those early illustrators could not have foreseen. There are studies of standing, walking, and running figures, of course, but also leaping, dodging, and flying ones. Mannequins throwing punches and high kicking demonstrate the mechanics of motion and will help you to examine the limitations of the body’s movement. The drawn mannequin is nothing more or less than a visualization tool—a simplified representation of the human body that enables the artist to block figures into place with proper proportions and posing.
It is particularly useful when dealing with more complex camera angles (for example, the bird’s-eye and worm’s-eye views).�With a drawn mannequin, the artist doesn’t have to deal with the details of specific anatomy, folds in clothing, or lighting and can focus on achieving a solid, well-constructed underdrawing (or mannequin), first.
The mannequin is transparent (which is why it’s also known as a glass mannequin) to help the artists using it think of what they are drawing as three-dimensional or in the round. This is a crucial mind-set for artists to attain. They must think of everything they draw as having volume—of occupying space—if they wish that sense to be conveyed to their audience. On an even more practical note: the mannequin’s transparency allows the artist to locate the sometimes obscured connection of that far arm or leg to the trunk of the body.
Mannequins used in this book range from basic to intermediate to advanced. Each successive category introduces more human anatomy into the mannequin figures, enabling you to progress in stages. I have varied the mannequins throughout the book on a need-to-see basis. Earlier chapters contain a higher percentage of basic mannequins, while later ones such as those in chapter 10 are weighted toward the advanced model.
The first chapter of this book offers a primer in technical perspective. This is a necessary first step for those considering freehand drawing of any sort. The ability to visualize in three dimensions on the flat page or screen is indispensable to the process. The fundamentals outlined in chapter 1 will help instill in you a heightened sense of depth, which you can then apply directly to drawing the human figure.�
Your ability to draw convincing poses—both in form and in gesture—will increase in direct proportion to your understanding of anatomy. The study of human anatomy is included in this book, both as sub sections in the chapters covering the head, hands,
and feet, as well as in whole chapters devoted to the human skeleton (chapter 8) and
the muscles (chapter 9). The skeleton is the foundation that shapes the body; however,
it is the muscles that make the body “move.” Ingrained anatomical knowledge is espe-cially important for the freehand artist, since there is no actual model or other reference immediately at hand to guide you. If you can include muscle tone and bone-related landmarks in your freehand sketching, it will greatly add to your speed and versatility.
Freehand Figure Drawing for Illustrators is for anyone who has ever dreamed of picking up a pencil and drawing spontaneously from the imagination. That being said, it certainly does represent a valuable skillset for the professional artist whether working in the field of animation, cinematic storyboarding, concept art, or book and comic book illustration.
Beyond all other considerations, however, there is the simple satisfaction that can come from adopting the freehand approach. This is what drawing should be about, straight from the mind to the page with no stops or detours along the way!
Most helpful customer reviews
2 of 2 people found the following review helpful.
Tired of always having to have a reference? Only able to draw the figure front the front eye level view? This book is for you!
By M. Farrow
Great book! If you have already purchased/referenced most figure drawing books and you are looking for something a bit different and more in depth than this is for you. I pretty much already have a good understanding of human anatomy (having gone to art school for both high school and college) but I wanted a book that was going to help me improve as an artist as far as drawing from the mind and memory. Sure I can look at a picture or a live model and draw exactly what I see but me sitting in a room with just a paper and pencil and no internet/model/picture etc. and sometimes at certain angles/perspectives I get lost and don't know if I am getting it. I always feel like I have to reference something which isn't a bad thing to do but what if you can't always find the exact pose you are looking for in a picture and have no one available willing to stand still and model for you? I so admire artists that can simply sit down and for example say to themselves I am going to draw a man floating in the air and what a person would see looking up at them (worm's eye view) and they just drawing straight from their head. This book gives you the basic tools and understanding to be able to learn the rules to do that. The author/artist of the book breaks everything down by first explaining perspective and then how that relates to the figure and then how you can use a basic box (drawn in perspective) to learn how to draw the figure inside of it. Even though the book and the illustrations inside may lead you to believe that the book is just for graphic designers, comic artists drawing superheros etc. I still think this book is helpful for anyone that wants to learn how to fully and confidently learn to draw the human figure at any possible angle or view point. The price is extremely fair for a book of this length and quality. This is a book that should be in every artists collection if you are tired of only being able to draw the figure from the front eye level view. Don't get me wrong drawing the figures from memory isn't going to be easy and will take a ton of practice but this book is a tool to help you get there. Get a classic figure drawing book and this along with it and you are set!
0 of 0 people found the following review helpful.
Would Recommend for Artists with Problems Understanding Perspective
By Haley
I specifically liked this book because it started off by explaining the basics and built from there. I wouldn't recommend this book for beginners, because I could see it being a little frustrating if you're just starting out. I appreciate that it actually talks in depth about perspective, because it can be very difficult to find books or websites that do more than briefly mention it.
0 of 0 people found the following review helpful.
Very cool tutorial book for drawing figures in dynamic poses and ...
By Corey M. Sandifer
Very cool tutorial book for drawing figures in dynamic poses and angles. Easy to follow. Helps me think in a more three dimensional way when it comes to my figures.
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